7 Days to Die #7 - Landmine & Rocket Launcher
7 Days to Die is an open world, voxel-based, sandbox game that is a mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth. ______________________________________________ Any support in the form of likes / shares on social networks helps me tremendously, and I am forever grateful! :) http://www.facebook.com/Obzzarver http://www.google.com/+Obzzarver https://twitter.com/Obzzarver I do not ask anyone to donate, sharing of videos is the best you can do for me. Should you however have more money then you know what to do with, and want to help me cover fees for beta access, equipment, and who knows.. maybe one day be able to do interviews at games conventions etc, I for have a paypal donation page: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YLMBEW3SG9FN2 ______________________________________________ The Obzzarvatory intro and logo was made by: http://www.youtube.com/user/PublishedProductions In it's full length the intro uses audio samples under creative commons attribution, from http://www.freesound.org by users: - Glaneur de sons 34171 - ERH 47541 - NoiseCollector 43029 - StephenSaldanha 166515 And some public domain samples The outro uses public domain and attribution sound samples from http://soundbible.com/ 1884170640 Ta Da 157212383 Bir Poop Splat 1050364296 Angry Cat 262127569 Maniacal Witches Laugh 1597978996 Screaming 1888534056 Yahoo The intro song is: Danse Macabre - Long String Finale, by Kevin Macleod http://incompetech.com/music/royalty-free/
7 Days to Die is an open world, voxel-based, sandbox game that is a mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth. ______________________________________________ Any support in the form of likes / shares on social networks helps me tremendously, and I am forever grateful! :) http://www.facebook.com/Obzzarver http://www.google.com/+Obzzarver https://twitter.com/Obzzarver I do not ask anyone to donate, sharing of videos is the best you can do for me. Should you however have more money then you know what to do with, and want to help me cover fees for beta access, equipment, and who knows.. maybe one day be able to do interviews at games conventions etc, I for have a paypal donation page: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YLMBEW3SG9FN2 ______________________________________________ The Obzzarvatory intro and logo was made by: http://www.youtube.com/user/PublishedProductions In it's full length the intro uses audio samples under creative commons attribution, from http://www.freesound.org by users: - Glaneur de sons 34171 - ERH 47541 - NoiseCollector 43029 - StephenSaldanha 166515 And some public domain samples The outro uses public domain and attribution sound samples from http://soundbible.com/ 1884170640 Ta Da 157212383 Bir Poop Splat 1050364296 Angry Cat 262127569 Maniacal Witches Laugh 1597978996 Screaming 1888534056 Yahoo The intro song is: Danse Macabre - Long String Finale, by Kevin Macleod http://incompetech.com/music/royalty-free/