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Demon's Souls ~Magic Build~ Part 7

------------{READ THE DESCRIPTION}------------ Demon's Souls (デモンズソウル) is an action role-playing video game developed by FromSoftware for the PlayStation 3 video game console. It was the first installment in the Souls series of games created by game director Hidetaka Miyazaki, and was produced under supervision by Sony's Japan Studio. Developer(s): FromSoftware Publisher(s): Sony Computer Entertainment, Atlus USA, Namco Bandai Games Director(s): Hidetaka Miyazaki Producer(s): Masanori Takeuchi, Takeshi Kajii Programmer(s): Jun Ito Artist(s): Makoto Satoh, Masato Miyazaki, Hisao Yamada Composer(s): Shunsuke Kida Platform(s): PlayStation 3 Release: [JP] February 5 2009, [NA] October 6 2009, [EU] June 25 2010 Genre(s): Action role-playing Language: English Played on PS3 Players take control of the main character who, at the start of the game, can be customized by choice of gender, appearance, name and starting class. There are 10 starting classes, ranging from knights and barbarians to thieves and mages. Each class has its own starting statistics, gear, weapons and type of magic used which all emphasize certain approaches to combat depending on the player's preference. As players kill demons, they gain souls which act as currency that can be used to buy, repair, and upgrade weapons as well as increase player statistics such as strength, luck, and endurance. Along with souls, players can retrieve items such as weaponry and ore for upgrading. When a player is killed during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, and the player returns in soul form with lower maximum health and the loss of all unused souls. If the player manages to reach their bloodstain at the point where they were last killed, they regain their lost souls. However, if they are killed before then, the souls are lost permanently. Upon defeating a boss, the player can choose to re-spawn back to that location, marked in the form of an Archstone. When not exploring a level, players reside in the Nexus, a realm of souls that acts as a hub where players can exchange souls, store items and travel between regions. After completing the initial portion of the first region, players can choose to progress through any other of the newly available regions. Gameplay can change depending on both the World and Character tendency, which can be either white or black. Tendency depends on the actions of the player such as helping or killing NPCs. When white, enemies are easier, yet the soul and items rewards are fewer; when black, enemies are stronger and give greater rewards. Players can manipulate their tendency to suit their current needs. Character tendency affects the player throughout, while World Tendency only affects the region where an action was taken. Further emphasizing the challenging nature of the game is the increased difficulty upon completion of the story. After finishing the game, the player may choose to continue playing from the beginning, except with a 40% increase in difficulty. Subsequent completions increase the difficulty further by 8%.

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------------{READ THE DESCRIPTION}------------ Demon's Souls (デモンズソウル) is an action role-playing video game developed by FromSoftware for the PlayStation 3 video game console. It was the first installment in the Souls series of games created by game director Hidetaka Miyazaki, and was produced under supervision by Sony's Japan Studio. Developer(s): FromSoftware Publisher(s): Sony Computer Entertainment, Atlus USA, Namco Bandai Games Director(s): Hidetaka Miyazaki Producer(s): Masanori Takeuchi, Takeshi Kajii Programmer(s): Jun Ito Artist(s): Makoto Satoh, Masato Miyazaki, Hisao Yamada Composer(s): Shunsuke Kida Platform(s): PlayStation 3 Release: [JP] February 5 2009, [NA] October 6 2009, [EU] June 25 2010 Genre(s): Action role-playing Language: English Played on PS3 Players take control of the main character who, at the start of the game, can be customized by choice of gender, appearance, name and starting class. There are 10 starting classes, ranging from knights and barbarians to thieves and mages. Each class has its own starting statistics, gear, weapons and type of magic used which all emphasize certain approaches to combat depending on the player's preference. As players kill demons, they gain souls which act as currency that can be used to buy, repair, and upgrade weapons as well as increase player statistics such as strength, luck, and endurance. Along with souls, players can retrieve items such as weaponry and ore for upgrading. When a player is killed during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, and the player returns in soul form with lower maximum health and the loss of all unused souls. If the player manages to reach their bloodstain at the point where they were last killed, they regain their lost souls. However, if they are killed before then, the souls are lost permanently. Upon defeating a boss, the player can choose to re-spawn back to that location, marked in the form of an Archstone. When not exploring a level, players reside in the Nexus, a realm of souls that acts as a hub where players can exchange souls, store items and travel between regions. After completing the initial portion of the first region, players can choose to progress through any other of the newly available regions. Gameplay can change depending on both the World and Character tendency, which can be either white or black. Tendency depends on the actions of the player such as helping or killing NPCs. When white, enemies are easier, yet the soul and items rewards are fewer; when black, enemies are stronger and give greater rewards. Players can manipulate their tendency to suit their current needs. Character tendency affects the player throughout, while World Tendency only affects the region where an action was taken. Further emphasizing the challenging nature of the game is the increased difficulty upon completion of the story. After finishing the game, the player may choose to continue playing from the beginning, except with a 40% increase in difficulty. Subsequent completions increase the difficulty further by 8%.

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