PARTICLE SEPARATION
Particle separation is a way of keeping the volume of a FLIP fluid intact (or even increase it). It's easy to confuse it with the "particle separation" in the flip object, which defines the amount of points in our sim. But this is something different! You can find it in your FLIP Solver ﹥ Particle Motion ﹥ Separation It's basically a "relax points" that is running on every frame.
Particle separation is a way of keeping the volume of a FLIP fluid intact (or even increase it). It's easy to confuse it with the "particle separation" in the flip object, which defines the amount of points in our sim. But this is something different! You can find it in your FLIP Solver ﹥ Particle Motion ﹥ Separation It's basically a "relax points" that is running on every frame.
