Building a Living World from Ancient Ruins in Assassin's Creed Odyssey
In this GDC 2019 session, Ubisoft Quebec's Benjamin Hall and Thierry Dansereau share their personal thoughts, perspectives and challenges they faced throughout the creation of a place that no longer exists, ancient Greece, while making Assassin's Creed Odyssey. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
In this GDC 2019 session, Ubisoft Quebec's Benjamin Hall and Thierry Dansereau share their personal thoughts, perspectives and challenges they faced throughout the creation of a place that no longer exists, ancient Greece, while making Assassin's Creed Odyssey. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.